
Outline:
The goal of Riposte as an RPG is to provide a rich set of mechanics for a number of varied situations which may arise during the course of playing an RPG. A primary focus is ensuring that most every mechanic presented features at least some decision making, regardless of significance. While rules within an RPG help ensure fairness, dictate stakes, and provide variance, they also mentally engaging an rewarding to master. It is this experience which Riposte seeks to provide.
Extensive Character Customization:
Tactical Combat:
A Unique Magic System:
Consequential & Lasting Outcomes:
Interconnected Mechanics:
Many Optional Rules:
Alongside the staple mechanics of the TTRPG genreA Connection to the Companion Setting:
Many aspects of the core rules and setting were created synergistically.
Documents:
A PDF of the Core Rulebook may be found here. This is the basis of the system, and is required for play. While it may technically be used alone to run the game (with effort on part of the GM), it is intended to be used alongside its supplements.
Character sheets may be found here. Four basic variations exist within the Core Rulebook, including a general, wound, martial, and arcane variations. Any non-standard variations beyond the scope of the Core Rulebook will be listed there, as well as different formats, such as print-ready and digital versions in whatever permutation one wishes to use.
Mechanical supplements may be found here, once completed. These documents are intended to expand on the systems of the Core Rulebook and provide additional content for use. While not strictly necessary for play, they are intended to expand the GM's options and ease the experience of play.
Lore supplements may be found here, once completed. These documents are intended to convey the lore of the setting. While not required for play, much of the broader mechanics of Riposte are meant to simulate aspects of the setting, rather than a generic fantasy. Even should it not be used as the basis for a campaign, their contents may elaborate on the intention of the mechanical design and how to implement them during roleplay.
Roadmap:
There are a variety of planned supplements to accompany the core rulebook. There is no definitive timeline or estimate for when any supplement will be released, as this project is not a commercial endevour, and any work done on it is necessarily done during my (the sole contributor's) own free time. The order below is a tentative order of intended release. Likewise, the listed titles are not final.
GM Guide:
A document to aid Game Masters in the creation, running, and balancing of games within the system. This includes elements such as
Bestiary:
A document to list a great number of non-player characters, beasts, monsters, and other denizens of the setting with corresponding rules.
Setting Companion:
A primer to introduce oneself to the wider setting of Ventrulas.
Arcane Compendium:
A document combining both rules and lore for magic within the setting.
Regional Primers:
Individual primers to more thoroughly elaborate on the regions of Ventrulas.
Adventure Modules & Scenario Books:
Prewritten scenarios intended to provide a complete experience.
